Module Gamification

Posted on in AppInventory4Edu

In the fourth teaching period of September-December 2024 the Gamification module is scheduled for November 13, 2024.
AppInventory for Education training includes thematic modules, with a laboratory setting, which allow teachers to directly experiment with digital tools and products to use in their teaching activities.

Goals
The objectives of the module are:

evaluate the educational potential of game activities for memorizing, understanding and applying concepts;
explore the characteristics and limitations of some applications to create learning activities.

Activity
The activities included in the module are:
design of some different types of educational games using specific apps;
research and reuse of gamification products for different disciplines and school levels made available by the apps analyzed.

Scheduled meetings
November 13, 2024
Online, MSTeams platform
3.00pm-6.30pm

AppInventory for Education is designed and created by the SASWEB Laboratory of the Department of Mathematical, Computer and Physical Sciences of the University of Udine and promoted by CIRD (Interdepartmental Center for Educational Research) of the University of Udine.

The project, supported by the Autonomous Region of Friuli Venezia Giulia, the Regional School Office of FVG and the ISIS Magrini Marchetti of Gemona del Friuli, is part of the Regional Program for the Digital School in Friuli Venezia Giulia 2021-2025.